Pros & Cons of Spellcasting Systems In Your TTRPG

Biggus Geekus Podcast
Biggus Geekus Podcast
Pros & Cons of Spellcasting Systems In Your TTRPG

Episode 68 Streamed Live Tuesday December28, 2021

Call ins & Emails from the Outlands

Silent Josh Presents:
Weird Frontiers:
New Dragonlance Novel:

Main Topic: Pros and Cons of Spellcasting Systems

Main Types
1. Vancian: fire and forget Dungeons and Dragons
2. Sub-category of Vancian such as spell slots limited but adjustable: Arcana Evolved
3. Spell Points: Savage Worlds
4. Stat Drain: Cypher System
5. Spell check system: Dungeon Crawl Classics

Consequences for Spell Casting
1. DnD: hit while casting lose spell or can’t move during round that you cast. 3.x: AOO’s
2. Price for power: CoC and DCC spell check and bad fail means bad news…sucked through a portal, grow four tentacles, etc.
3. 5e practically no way for spells to fail other than if they are counter-spelled.
4. Loss of abilities: Draining Stats (Cypher System), backlash (Savage Worlds) or physical damage or stunned (Shadowrun), etc.

What are pros and cons of each system?
Which systems to spellcasters seem the most powerful or the least powerful?

Segment #3: Gaming Goals for 2022
A year end discussion of what plans Biggus Geekus has including plans for podcast/livestream, gaming, Mudsword,


1) Play more games
2) Run some games
3) Get to writing more rules and setting for Mudsword

1.) Play the crap out of Mudsword
2.) Have a working pdf ready to publish on DriveThru in time for Christmas purchase for 2022.

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