RPG Campaign Nuts & Bolts: Procedural Play

Biggus Geekus Podcast
Biggus Geekus Podcast
RPG Campaign Nuts & Bolts: Procedural Play

Episode 65 Tuesday, December 7,2021

Call ins & Emails from the Outlands
No Emails and Call ins … Sad

Silent Josh Presents
1. Critical Drinker reviews MoTU Part 2: https://youtu.be/u9lXAt8gyJk
2. Tis the season: https://www.enworld.org/threads/gift-ideas-for-game-masters.684006/

Quick review of World of the Lost Sun, by RPGPundit https://www.drivethrurpg.com/product/336819

Contest of Champions Update

Main Topic: Campaign Nuts & Bolts: Procedural Play- Sandbox/Hexcrawl

Procedural generation is a type of creation based on an algorithmic set of variables to produce a randomized but logical set of data.
from this reddit post: https://forum.rpg.net/index.php?threads/how-procedural-generation-for-sandboxes.834914/

Articles Related to the Discussion
1.) https://psionicblastfromthepast.blogspot.com/2020/11/designing-content-with-hierarchical.html
2.) 2nd Comment- response to question- *https://www.reddit.com/r/DnD/comments/2miqiy/sandbox_campaigns/
3.) The Alexandrian* Hits it hard (as usual) : https://thealexandrian.net/wordpress/17308/roleplaying-games/hexcrawl

Why Sandbox?
Why Not Sandbox?

1. How to Sandbox?
2. Using/creating Maps
3. Player Choice as a guide not a strait jacket
4. Keep Good if not Meticulous Notes
5. Modules are still helpful
6. The World Goes on With or Without the Players involvement
7. Prepping for Procedural Play
8. Hexcrawls (https://welshpiper.com/hex-based-campaign-design-part-1/)

Playing in the Mud:
Should we have a more sandbox play test instead of modified module approach? It could reveal questions we’ve yet to consider in the design process. It could allow players to pursue the parts of their PC that they find interesting and might show us places we need to work on or shore up.

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