It’s Time to Level Up!
Episode 58 Tuesday October 19, 2021
Call ins & Emails from the Outlands
1.) Call-ins & Emails
2.) Truth, Justice and … eh whatever: https://variety.com/2021/film/news/superman-new-motto-dc-fandome-1235090712/
3.) Contest of Champions #2– how goes it?
4.) THAC0 the clown
Main Topic: It’s Time to Level Up! “definition”: To “level” or “level up” means to gain enough XP to reach the next level.
What should “leveling up” mean practically?
Is it necessary?
What should it look like going from level 1 to level 2, or Novice to Seasoned?
Should there be a cap on advancement?
Pacing and Types of Advancement
Should you level in big chunks, small bits or incrementally and steady?
Should you use XP Charts such as classic DnD?
Milestones: DM caveat/fiat or when the story requires/allows it?
When your PC uses their skills?
Fail Example- Dungeon World: https://a-dungeon-world.fandom.com/wiki/Leveling
Success Example: Call of Cthulhu
GAMES with No Advancement
I would assume most TRAD games use some sort of advancement, but would games with no advancement be any fun/interest?
Elysium Connection: what about the small band of levels…6-10?
Like it Love it or Leave it
Playing in the Mud: wherein we discuss our progress and experiments with the OSR and our quest for a better DnD game- Mudsword the RPG
We played on Saturday…2ndlevel. Tested Saving throws (used ability mods). Joe’s PC failed a poison save (slow death…worked out narratively a way to save him). Not sure how I feel about it.
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