Evil Campaigns & PCs
Episode 80 Thursday 24, 2022
Call ins & Emails from the Outlands
1. Calls ins/emails? John (Red Dice Diaries) and Taylor (Clerics Wear Ringmail)
2. 3-D printing and gaming?
3. Mudsword is saved:
4. Are Hit Points Risk Assessment?
5. New DnD book:
and Pundit had to make a quick video about it:
Waspinator’s take on it:
6. Emperor’s Choice
7. Shadow’s Videos on Arduin:
Evil Campaigns & PCs
Evil is:
1. Morally bad or wrong; wicked.
2. Causing ruin, injury, or pain; harmful.
3. Characterized by or indicating future misfortune; ominous.
The advantages or merits of an evil campaign/evil pcs if there are any.
What archetypes would you emulate in such a game?
Does it give the players a chance to explore their dark sides?
What kind of goals would make for a fun/worthwhile evil campaign?
Why play evil characters in a group oriented DnD game?
How about other games? Sci-fi, horror, etc.
Does it make it hard for the GM to motivate the PCs?
How evil should PCs go?
Evil pcs in a primarily good/heroic group
Do most evil games just devolve into backstabbing?
“1 Random Question”
How do you decide who to invite into your group to play?
How should/could you vet potential new players to your group.
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